using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;

public class GoodsData 
{
    public string id;
    public string name;
    public string icon;
    public string inventoryType;
    public string equipType;
    public string sale;
    public string starLevel;
    public string quality;
    public string damage;
    public string hp;
    public string power;
    public string Des;

}
